### hold

Syntax: | `hold sprite` `whichFlashSprite`
Type: | Command
Description: | Use this method to stop a Flash movie sprite that is playing. The movie pauses at the current frame, but any audio currently playing continues to play.
Example: | This frame script holds the Flash movie sprites playing in channels 5 through 10 while allowing their audio to continue playing.

    on enterFrame
    	repeat with i = 5 to 10
    		hold sprite i
    	end repeat
    end

Related Lingo: | `pause` command

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