### rotation

Syntax: | `the rotation of sprite` `whichFlashSprite`
| `the rotation of member` `whichFlashMember`
Type: | Cast member property; sprite property
Description: | This property controls the rotation of a Flash movie sprite within the sprite's bounding rectangle. The `rotation` property is specified in degrees as a floating-point number.
| The sprite itself does not rotate; instead, the Flash movie rotates within the sprite's bounding rectangle. In effect, the sprite's bounding rectangle acts as a window through which you can see the Flash movie. The Flash movie rotates around its origin point, as specified by its `originMode` property.
| The `rotation` property can be tested and set. The default setting is 0.
Example: | This handler accepts a sprite reference as a parameter and rotates a Flash movie sprite 360 degrees in 10-degree increments.

    on rotateMovie whichSprite
    	repeat with i = 1 to 36
    		set the rotation of sprite whichSprite = i * 10
    		updatestage
    	end repeat
    end

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