### originV

Syntax: | `the originV of sprite` `whichFlashSprite`
| `the originV of member` `whichFlashMember`
Type: | Cast member property; sprite property
Description: | This property controls the vertical coordinate of a Flash movie's origin point. You set the `originV` property in Flash movie pixel units; it can have a floating-point value.
| The origin point is the coordinate in a Flash movie around which scaling and rotation occurs. The origin point can be set with floating-point precision using the separate `originH` and `originV` properties, or it can be set with integer precision using the single `originPoint` property.
| You can set the `originV` property only if the `originMode` property is set to `#point`.
| The `originV` property can be tested and set. The default setting is 0.
Example: | This sprite script uses the `originMode` property to set up a Flash movie sprite so it's origin point can be set to a specific point. It then sets the horizontal and vertical origin points.

    on beginSprite me
    	set the originMode of sprite the spriteNum of me = #point
    	set the originH of sprite the spriteNum of me = 100
    	set the originV of sprite the spriteNum of me = 80
    end

Related Lingo: | `originH` property, `originMode` property, `originPoint` property

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