Using QuickTime 3 media over the Internet

In both Director projectors and in Shockwave movies, the QT3 Asset Xtra handles QuickTime 3 media the same way Director currently handles digital video. You can link the QuickTime 3 media to a URL, and the projector or the Shockwave movie begins to download the QuickTime 3 media when its sprite first appears on the stage.

When using QuickTime 3 media in Shockwave movies, keep these points in mind:

| The QuickTime 3 media does not appear on stage until it is fully downloaded. Once it is fully downloaded, it begins to play (unless the member's `pausedAtStart` property is set to `TRUE` or the `controller of member` property is set to `TRUE`).
| Once QuickTime 3 media begins to download, the download continues until it's finished, even if the sprite no longer appears on the stage. Use the `percentStreamed of member` property to test how much of the media has downloaded.
| Once a QuickTime 3 media file has finished downloading, its sprites will use the file without downloading it again, as long as the file remains in Director's file cache.
| When authoring for Shockwave, do not use the `movieTime of sprite` or `movieRate of sprite` properties. Instead, use the `mTime of sprite` and `mRate of sprite` properties.
| If a Lingo script refers to properties or uses functions that require information about QuickTime 3 media that has not finished downloading, the script receives only default information. Use the `mediaReady` property to determine if a file has fully downloaded.

For a list of existing Lingo commands that you can use in Shockwave movies, look up "net Lingo elements" in the index of Director's online Help.