### originMode

Syntax: | `the originMode of sprite` `whichFlashSprite`
| `the originMode of member` `whichFlashMember`
Type: | Cast member property; sprite property
Description: | This property controls how the origin point of a Flash movie is set. The origin point is the point around which scaling and rotation occurs. The `originMode` property can have these values:

| `#center` The origin point is at the center of the Flash movie.
| `#topleft` The origin point is at the top left of the Flash movie.
| `#point` The origin point is at a point specified by the `originPoint`, `originH`, and `originV` properties.

| The `originMode` property can be tested and set. The default setting is `#center`.
Example: | This sprite script uses the `originMode` property to set up a Flash movie sprite so its origin point can be set to a specific point. It then sets the horizontal and vertical origin points.

    on beginSprite me
    	set the originMode of sprite the spriteNum of me = #point
    	set the originH of sprite the spriteNum of me = 100
    	set the originV of sprite the spriteNum of me = 80
    end

Related Lingo: | `originH` property, `originV` property, `originPoint` property

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