### scale

Syntax: | `the scale of sprite` `whichFlashSprite`
| `the scale of member` `whichFlashMember`
Type: | Cast member property; sprite property
Description: | This property sets the amount to scale a Flash movie sprite within the sprite's bounding rectangle. The `scale` property is specified as a floating-point number.
| The sprite rectangle itself is not scaled; instead, the Flash movie is scaled within the sprite's bounding rectangle. In effect, the sprite's bounding rectangle acts as a window through which you can see the Flash movie. The Flash movie is scaled from its origin point, as specified by its `originMode` property.
| The `scale` property can be tested and set. The default setting is 100.
Example: | This handler accepts a reference to a Flash movie sprite as a parameter, reduces the movie's scale to 0 (so it disappears), and then scales it up again in 5-percent increments until it is full size (100 percent) again.

    on scaleMovie whichSprite
    	set the scale of sprite whichSprite = 0
    	updatestage
    	repeat with i = 1 to 20
    		set the scale of sprite whichSprite = i * 5
    		updatestage
    	end repeat
    end

Related Lingo: | `scaleMode` property

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