Adding QuickTime media as a cast member

Adding QuickTime media to your Director cast is the first step in employing it in your Director movie.

To add QuickTime media as a cast member:

1 | Choose Insert > Media Element > QuickTime 3.
| Director opens the QuickTime Asset Properties dialog box.
2 | Using the dialog box, locate and select the file you want to insert as QuickTime media.
| QuickTime media is inserted as a linked, external file. You can select a file in two ways:
| To add a file on your computer or on a network drive, click the Browse button. In the dialog box, locate the file, select it, and click Open.
| To add a file from a location on the Internet, click the Internet button. In the dialog box, type the URL of the file and click OK.
| When you finish, you see the pathname or the URL of the file in the link file box.
| If you prefer, you can also type directly in the link file box.
3 | Select Playback, Options, Video, Rate, Unload, and Preload settings for the selected QuickTime cast member.
| These options are the same as the current QuickTime cast member properties. For more information about these properties, look up "digital video cast member properties, changing" in the index of Director's online Help.
4 | Select Framing options for the selected QuickTime cast member.
| QuickTime 3 provides the ability to rotate, scale, and offset a QuickTime cast member's image within its sprite's bounding rectangle. You can take advantage of these new features using Lingo; for more information, see the `rotation` property, `scale` property, and `translation` property.
| The Crop and Scale options determine how a movie's image appears within its sprite's bounding rectangle when the movie is rotated, scaled, or offset. When you select Crop, the movie's image appears at its default size, which means that any portions that extend beyond the sprite's rectangle are not visible. When Scale is selected, the movie is scaled to fit inside the bounding rectangle.
| As it currently does for digital video cast members, the Center property determines whether transformations occur with the cast member centered within the sprite (when Center is selected) or with the cast member's upper-left corner aligned with the sprite's upper-left corner (when Center is deselected).
5 | When you finish selecting options, click OK to close the dialog box.