### sound

Syntax: | `the sound of sprite` `whichFlashSprite`
| `the sound of member` `whichFlashMember`
Type: | Cast member property sprite property
Description: | This property controls whether a Flash movie can play its sound. The `sound` property can have these values:

| `TRUE` The Flash movie's sound is enabled.
| `FALSE` The Flash movie's sound is disabled.

| The `sound` property can be tested and set. The default setting is TRUE.
Example: | This handler accepts a sprite reference and toggles the sprite's `sound` property on or off.

    on ToggleSound whichSprite
    	set the sound of sprite whichSprite = not the sound of sprite whichSprite
    end

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