### viewV

Syntax: | `the viewV of sprite` `whichFlashSprite`
| `the viewV of member` `whichFlashMember`
Type: | Cast member property; sprite property
Description: | This property controls the vertical coordinate of a Flash movie's view point. This point is specified in Flash movie pixel units. The point values can be floating-point numbers.
| A Flash movie's view point is set relative to its origin point. For more information, see the `viewPoint` property.
| Setting a positive value for `viewV` shifts the movie up inside the sprite; setting a negative value shifts the movie down. Therefore, changing the `viewV` property can have the effect of cropping the movie, or even of removing the movie from view entirely.
| The `viewV` property can be tested and set. The default setting is 0.
Example: | This handler accepts a sprite reference as a parameter and moves the view of a Flash movie sprite from top to bottom within the sprite's bounding rectangle.

    on panDown whichSprite
    	repeat with i = 120 down to -120
    		set the viewV of sprite whichSprite = i
    		updatestage
    	end repeat
    end

Related Lingo: | `viewH` property, `viewPoint` property, `viewScale` property

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