### playing

Syntax: | `the playing of sprite` `whichFlashSprite`
Type: | Sprite property
Description: | This property indicates whether a Flash movie is playing or stopped. The `playing of sprite` property can have these values:

| `TRUE` The movie is playing.
| `FALSE` The movie is stopped.

| The `playing of sprite` property can be tested but not set.
Example: | This frame script checks to see if the Flash movie sprite in channel 5 is playing and, if it is not, it starts the movie.

    on enterFrame
    	if the playing of sprite 5 = FALSE then
    		play sprite 5
    	end if
    end

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