### frameReady

Syntax: | `frameReady(sprite` `whichFlashSprite, framenumber``)`
Type: | Function
Description: | This function indicates whether enough of a Flash movie sprite has streamed into memory to render the frame specified in the `framenumber` parameter. This function returns:

| `TRUE` Enough of the media exists in RAM to render the frame.
| `FALSE` Not enough media exists in RAM to render the frame.

Example: | This frame script checks to see if frame 25 of a Flash movie sprite in channel 5 can be rendered. If it can't, the script keeps the playback head looping in the current frame of the Director movie. When frame 25 can be rendered, the script starts the movie and lets the playback head proceed to the next frame of the Director movie.

    on exitFrame
    	if the frameReady(sprite 5, 25) = FALSE then
    		go to the frame
    	else
    		play sprite 5
    	end if
    end

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