### pausedAtStart

Syntax: | `the pausedAtStart of sprite` `whichFlashSprite`
| `the pausedAtStart of member` `whichFlashMember`
Type: | Cast member property; sprite property
Description: | This property controls whether a Flash movie begins to play automatically when the playback head reaches it in the score. The `pausedAtStart` property can have these values:

| `TRUE` The movie does not play when the sprite appears on the stage.
| `FALSE` The movie plays immediately when the sprite appears on the stage.

| Use the `play` command to play a movie that is paused.
| The `pausedAtStart` property can be tested and set. The default setting is FALSE.
Example: | This sprite script sets up a Flash movie sprite so that it is paused when it first appears on the stage.

    on beginSprite me
    	set the pausedAtStart of sprite the spriteNum of me = TRUE
    end

Related Lingo: | `play` command

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