Macromedia Authorware Attain - Flash Asset Xtra Command Reference: rotation

rotation
Syntax | `SetIconProperty(@"`IconTitle`", #rotation,` degree`)` `SetIconProperty(@"`IconTitle`", #rotation,` degree`)`
Type | Icon property, sprite property

Description

This property controls the rotation of a Flash movie sprite within the sprite's bounding rectangle. The `rotation` property is specified in degrees as a floating-point number.

The sprite itself doesn't rotate; instead, the Flash movie rotates within the sprite's bounding rectangle. In effect, the sprite's bounding rectangle acts as a window through which you can see the Flash movie. The Flash movie rotates around its origin point, as specified by its `originMode` property.

You can get and set the value of the `rotation` property. The default setting is 0.

Example

This routine rotates a Flash movie sprite 360 degrees in 10-degree increments.

    repeat with i := 1 to 36
        SetSpriteProperty(@"Flash Icon", #rotation, i * 10)
    end repeat